After all this, 50 Cent: Blood On The Sand still ended up reviewing better than you might expect. Despite decent reviews, it didn’t sell well and the studio behind the game, Swordfish, was shuttered the following year. But based on the anecdotes across the years about its development, working on this game sounds like a small nightmare. Having it flop like that probably hurt more than I can imagine. Hopefully, the devs were able to find better work elsewhere, free from 50 Cent’s demands.